I'm sure you all know Asterix: Possibly the best thing to come out of France. When you're fed up to the back teeth with deep characterisation and intense in character experiences what you really want is to kick back with some mindless violence. Asterix is the perfect answer being fantasy role-playing where you're doing it wrong if the adventure doesn't end up in a gigantic punch up. Or at least it would be if such a game existed.
Well now it does. I have based the game on a variant of the D6 system, more commonly known as the Star Wars system. I chose this system primarily because it is designed for cinematic action which seems suitable for comic book action. Actually that was my secondary reason, my primary reason is that I don't have a copy of Feng Shui which would be much more suitable.
The game was originally prepared for Baroquon 1999. Unfortunately due to my leaving the plot behind and not feeling up to adlibing the entire game it fell through. It was then to be used for the Freshers Games Fair at Heriot-Watt university later that year. No one seemed particularly interested in playing it. Undaunted I turned up to the 2000 Games Fair, rounded up some players and went to it.
My game is set in a small village in the south west of Britain within easy reach of the Mare Britanicum and not too far from centres of population such as Londinium and Dubrae. I chose not to set it in Asterix's village because anything which might interest the player characters would be given to Asterix, Obelix, Getafix and such people. I could have chosen to set it in the village which appeared in Asterix in Britain but I chose not to.
Oh yes, I have set my adventure before the events of aforementioned book. This means the Britons still drink hot water rather than tea and the general atmosphere is much more chaotic than that in Asterix in Britain. The governors palace which we see in the book is not completed and the natives are much more restless with a strong Roman presence required to keep everything under control.