The Comp.Sys.Acorn.Games FAQ
v1.20 -
1st of February 2001
This FAQ was written because the various posters to csa.games got fed up
answering the same questions over and over again with often as little as
two weeks separating each occurrence of a given question. Please read this
FAQ before you post any questions particularly if they are of the form
What ever happened to XXX?
If you spot an error, inconsistency or spelling mistake you must do two
things: 1) Pat yourself on the back (that's the easy bit) and 2) (the
hard part) E-mail me so I can correct it. If you have a suggestion for a
new question or an improved answer to an old one please don't hesitate
to contact me.
This FAQ is currently maintained by
Matthew Hambley.
History
I recently changed the way this FAQ was managed. Previously I worked on
the FAQ as a text file and converted it (with much use of the <PRE>
tag) to HTML for my web site. Now I store the FAQ as an HTML file and run
it through an HTML to text filter. This new method makes it much easier for
me to keep the two versions in synch.
The practical upshot of all this that now there is a current version of
the FAQ on the web I don't intend to keep the entire revision history in the
FAQ. Only the most recent changes will be kept with the FAQ, for the
full history visit the web site.
- v1.23
- 3rd June 2001
- New King & Country answer.
- Toy Cronicles put on hold.
- TBA's demise has caused an update to the Proposal and libraries
entries.
- v1.22
- 10 March 2001
- Major session against link rot.
- Removed CPC as it does not appear to be available any more.
- Removed the Acorn Cheat Manual as it too appears to have evaporated.
- Ammended Soup Kitchen links.
- Removed Outpost 13 which appears to have died and no-one was asking
about it anyway.
- v1.21
- 17 February 2001
- Updated the information regarding Davie McEwan's emulators.
- v1.20
- 1 Febraury 2001
- Updated Artex answer.
Contents
Key:
[*] Game is under development
[ ] Game is no longer under development
[-] Game is on hold
[?] Who can say
- What ever happened to?
- [?] Age of War
- [ ] BioHazard
- [ ] Exile
- [?] Feud
- [*] Iron Dignity
- [*] Karma
- [?] King and Country
- [ ] Metal Fighters 4000
- [*] Nexus Wars
- [ ] Oblivion
- [ ] Proposal
- [ ] Scorpious
- [?] Soccer Kid
- [ ] Stryker's Run III
- [*] Tale of Anubus
- [ ] WarZone
- [*] Tek
- General questions
- Why are so few games released for Acorns?
- What is the difference between a game, a game demo and a demo?
- Whatever happened to Superior Software?
- What games are available on CD-ROM?
- Where can I get free games from?
- What resources are available on the Web for Acorn game players?
- Game Solutions
- I want to give my games some stick!
- How easy is it to write a game for Acorn computers?
- How can I write multi-platform games on my Acorn?
- Foreign games
- What emulators are available?
- Does <PC Game> run on the PC card and if so, how well?
- Improving PC games run on the PC card.
- Why am I having trouble with PC sound?
- So how do you complete Quake then?
- What the hack is Angband anyway?
- Adventure games
- What is interactive fiction / adventure games?
- How do I play them then?
- How do I write one?
- Further reading?
- That's all very well but I like pictures!
- Addresses
- R-Comp Interactive
- Superior Software
- Stuart Tyrrell Developments
Questions and Answers
- Whatever happened to?
- What is Age of War and how's it going?
Age of War
is being written by Orbsoft and is far from
completion. So far in fact I don't know what it's about!
- Archimedes World covered a game called Bio Hazard by Frank Isidor
quite heavily. What ever happened to it?
- Unfortunately, the author packed it in after moving on to other
things.
- The source is available from Arcade BBS minus one of the major
header files. The unfinished game that you can download has a
multitasking option which, although slow, is quite impressive.
- I've heard there's a 32-bit version of Superior Softwares Exile.
Is this true?
- There was a project to produce a port of Exile with some extra
features but there does not appear to have been any development for
a while now. Further information may be found at
the
authors home page.
- For information on the conversions which where made why not try
The Exile Tribute.
- I spotted an advert for a game called Feud in Acorn User some time
ago. What happened to it?
- This is a very good question. It's all gone quiet. The
programming team has not been heard from since they took out the
advert.
- I have now seen two rolling demos of the Iron Dignity game engine.
When are we going to see a game?
- The author has teamed up with Artex and their combined might is
pushing the project towards a dual Acorn/IBM PC release sometime
soon.
- I got the Karma Flight Trainer when it was released - What happened
to Karma?
- The project took a major knock when one of the authors was killed
in an accident. The remaining author felt unable to continue with
the work. However sufficient time has now pased that he feels
ready to tackle the project once more and work has resumed. This
group took a quick visit to the stratosphere on his announcement
that work had re-started.
- The web pages may be updated some time in the near future as the
author is sugesting a major announcement may be due Real Soon
Now(TM). Current indications are that there have been some serious
negociations going on. Possibly something about a client/server
model for Karma.
-
Karma web site
- I have a hazy memory of a strategy game called King and Country.
Whatever happened to that?
- That's a good question. It seemed to have been abandoned but then
it was revived and now it seems to be abandoned again. If you
visit the web
site you will find that everything is dated 1998.
- Metal Fighters 4000
- All indications sugest that this game has been ditched in favour of
a different project: Toy Cronicles. This in turn has been put on
hold while work is put into Toy Party.
- Nexus War
- A game under construction but slowly due to academic demands. It
is a "Mortal Kombat" style beat-em-up. At this time it does not
boast such luxuries as collision detection or legal graphics. The
author (A Jackson) is not sure when or even if it will be
completed. News on this is expected after his exams.
- Someone said that Quantum where working on a side-ways shoot-em-up
called Oblivion.
- Since then a number of things have happened. Quantum became
Kulture and the prime mover behind Oblivion whent to work for
Gremlin. This means he is contractualy disalowed from writing code
for anyone other than Gremlin. This game is officialy dead
although work is still being done by other members of the group on
the game engine.
- Another game using the same engine may emerge eventually but it is
probably wisest not to bank on it.
- I have seen a demo for a Elite style space combaty bit for a game
called Proposal. What stage of production is it in?
- TBA where to release this quite some time ago. They never did and
now no longer exist.
- I played a demo of a brilliant horizontal scrolly shoot 'em up by
SICK. Where is it now?
- Unfortunately the company who was to release the game (called
Scorpious), Arxe, pulled out and the members of SICK went their
separate ways. It is very unlikely that we will ever see this
game. At one point there was talk among the remaining members
of releasing it as it stands but that seems unlikely now.
- SICK info
- heard something about the Soccer Kid source code being available
for someone to port to the RiscOS platform?
- Indeed, Krisalis felt that there was not sufficient profit in the
market so they have agreed to release the source code and any work
they have done so far into the hands of a group of enthusiasts to
complete the project.
- More
information lost
- There was much talk and some tasty screen shots for a game
featuring the return of the 8-bit favourite Commander John Stryker.
Where is it?
- Quite a few of the people involved graduated from Leeds University
in July '96. Some of them then went on to work for a PC games
company who has a strict contract specifically banning it's workers
from releasing games for anyone else other than their employer.
This combined with "pressure fo work" means it is very unlikely
that we will see this project come to fruition.
- I saw some mouth watering shots of Tale of Anubus a good number of
years ago. What happened to it?
- Ray Maidstone has been E-mailed and it turns out that some upheaval
in his life caused a serious farming out of all and sundry to many
assorted back burners. However recently Tales of Anubus has
migrated back to one of the main cooking rings. It is currently
being updated to include modern Egyptological theories. (In depth
game or what :-) There is also some question about its
"certificate" i.e. PG, 18 etc
- Warzone looked like being really something. Where is it?
- The author, Jason Tribbeck, is so tied up with his Argo related
work that it is extremely unlikely we will ever see this game.
- What are Artex up to?
- They have spent a lot of time working on Iron Dignity which is due
for a release on IBM compatibles some time fairly soon. They hope
to have a Risc OS version out shortly after that.
- Their other project is Tek, a real-time strategy. This has been
pushed to the back burner by Iron Dignity development for a long
time but has recently been forward to the front of the hob. Talk
is of release sometime soon.
- Artex web pages
- General questions
- Why are so few games released for Acorn's?
- Acorn Games are usually written by university students who have
some really great ideas and do some good coding but then graduate.
They then tend to be offered proper jobs which they take and
suddenly find they don't have the time (or their contract prevents
them) to code. The other problem is the small market place which
means that only a handful of small companies can be supported.
- What is the difference between a game, a game demo and a demo?
- A demo is intended to demonstrate some
programming/graphical/musical flair and techniques - any 'gameplay'
is peripheral to the program. A game demo is either a cut-down or
'crippled' version of a commercial or shareware game or a rolling
demo. It is designed to demonstrate the gameplay aspect of a game
and encourage you to buy it. A game is a program intended to have
lots of gameplay...
- Superior Software were possibly the games company on the
Beeb and they where one of the first to do anything for the Arch.
Where have they gone?
- A very good question. All the evidence suggests that they
disappeared years ago. But despite all this every so often a
rumour surfaces which suggests they are still around somewhere.
'The 4th Dimension' has acquired the rights to sell all Superiors 8
bit games. More than that is confused. I have been given an
address [see addresses section] which I am told they are still
trading from. On the other hand I have been given reasonable
information that they are no longer working on anything new and
have no immediate plans to do so.
- What games are available on CD-ROM?
- Ankh - Artex
- Descent - RCI
- DOOM - RCI
- Dune II - Eclipse
- Eternal Destiny - Tau Press
- Heroes of Might and Magic 2 - RCI
- Hexen & Heretic - RCI
- Simon the Sorcerer - Eclipse
- Syndicate+ - RCI
- Wizard Apprentice - Fantasia
- Where can I get free games from?
-
Swallows site
- The soup
kitchen
- Acorn Arcade
download zone
- What resources are available on the web for Acorn game players?
- The Acorn Gaming
pages
- More Acorn gaming
pages
- Cheats prosper
- Acorn Arcade
- Acorn Gaming 98-99
- Game Solutions
-
Swallows solutions
- Is it possible to connect a joystick to my Acorn and if so, what
can I add?
- A3010 owners will know it is possible as their machines come with
joystick ports. If you own any of the other Acorn machines then
you will require an interface. At the moment Stuart Tyrrell
Developments [see addresses section] appear to be the only people
manufacturing joystick interfaces whilst they share the job of
manufacturing joypads with TBA.
- How easy is it to write a game for Acorn computers?
- Too much deep techie talk is off topic in this group
(csa.programmer is the place for that) however discussion of
general principles and game concepts is perfectly acceptable.
- If (presumably) you've never written a game, you'll want some idea
of how video games tick and the usual sorts of routines you'll need
to program them. For a first game, I'd suggest using one of these
libraries:
- GameSuite, by Andy Southgate, was halted a while ago when Andy
stopped developing it. In it's current state (3.00), it's still
pretty good if you feel the environment suits you. It's best
suited to people who like BASIC and assembly language programming
since the core routines are in two modules with numerous SWI calls.
The documentation is pretty thorough, and all the source is
provided, though most of it is pretty cryptic and uncommented.
- Download it from Stuttgart.
- Popcorn, by Matthew Bloch, is a games library still in development.
It comes as a series of linkable AOF libraries written mostly in C,
with all the source provided. No support is provided for BASIC
programmers, though it could be added. In terms of features, it is
slightly better specified and flexible than Gamesuite, but at the
expense of speed. In addition, there were some articles published
on using it in recent issues of Acorn User (Dec '96, Xmas '96, Jan
'97) and an example game.
-
Download it from the authors web site
- These will do a lot of the hard work for you such as object
processing and sprite plotting; be warned that you won't find
either of these perfect, and will probably want to hack a lot of
the code around. Both contain some useful hints on game coding and
a certain amount of tutorial material.
- These libraries only handle 2D (flat) games programming; if you
want to write something in three dimensions, there are huge tomes
available on the subject. The comp.graphics.algorithms FAQ is a
good place to start.
- TAG is a 3D graphics library written by TBA Software, which has
been successfully used in some of their games. TBA is no more so
both the engine and its source code have been made available on the
TBA CD-ROM from R-Comp. Source for BHP and Cobalt Seed are also
included on this disc.
- Be warned that knowing how to code a game is only half the battle:
if you want to release something commercially, slick presentation
and careful design is essential. Get other people to draw graphics
or compose music if you don't feel your skills are up to a
commercial standard. Spend a while planning rather than just
diving headlong into the coding. Finally, hold your game up to the
light of a similar offering running under DOS or Windows and ask
whether you would pay the money you're asking for
your game. A lot of people have PCs and prefer playing
games (and spending money) on those.
- Finally there are a number of commercial games for which the source
has been released. At the time of writing only one of these has
not been ported already: Golgotha.
- How can I write multi-platform games on my Acorn?
- At first this may seem like an impossibility. Games written for an
Acorn machine only have a hope of working on other ARM based
computers (which are a little thin on the ground) and then only if
they have a similar architecture. It is however possible through
the plethora of Gameboy emulators. A UNIX package for creating
Gameboy games has been ported to RISC OS. Its libraries are a
little primitive but they should be useable. It may even be a
useful introduction to games programing (see the previous question)
- Find the package
on the porters web site
- The most common text adventure formats used on Acorn machines are
also ports of very well supported formats. Inform for instance can
be used on everything from C64's to Linux boxes. See questions 4.x
for more information on text adventures.
- Foreign games
- I have seen Spectrum and BBC Micro emulators. What about other
platforms? What emulators are available?
- To my knowledge the following emulators exist:
- Acorn BBC Micro
- !65Host
- !65Host emulates a BBC Model B microcomputer. It was written
by Acorn and was supplied with the RISC OS 3.1 applications
disc.
- Dowload it from Acorn Gaming.
- !6502Em
- !6502Em emulates the BBC Model B, Acorn Electron, Master 128
and Master Compact computers.
- It has been designed to provide a more reliable emulation
than !65Host, specifically for games that fail with !65Host.
!6502Em is a commercial product from Warm Silence Software.
- See the WSS web site for more
details
- Amstrad CPC
- !CPCEmu
- !CPC emulates Amstrad CPC464, CPC664 and CPC6128 machines.
It will read Amstrad disc images. A program is included to
transfer disc images from a real Amstrad CPC, via the
parallel port. !CPCEmu is written by Andreas Stroiczek and
is PD.
- You can obtain it from the Stuttgart FTP server
- Apple ][e
- !Apple
- No documentation. Crashes on my machine.
- !Woz
- !Woz requires Apple ][e ROM files in order to work. They are
not distributed with the program for copyright reasons. !Woz
is written by Benoit Gilon and is freeware.
- !Virtu
- Made available through an AU cover disc with a stripped down
ROM set to allow the 'Raster Blaster' pin ball game to run.
- Arcade machines
- MAME
- The Multiple Arcade Machine Emulator will allow you to play
a great number of games from a wide veriety of manufacturers.
- Get it from the
authors web site
- Atari 2600
- !Stella
- Ported by David McEwen.
- Available from the authors web page
- Atari Lynx
- Handy
- Will apparently run most games without problems.
- Atari ST
- !STem
- Being programmed by Sam Ellis.
- Visit the authors web
site for more details.
- Coleco Adam
- !AdemEm
- Ported by David McEwen.
- Available from the authors web site
- Coleco Vision
- !ColEm
- Ported by David McEwen.
- Available from the authors web site
- Commadore C64
- !Frodo
- This is a port of the emulator by the same name for other
platforms.
- VICE
- Ported by Andreas Dehmel this flexible emulator does not only
the C64 but also the Vic 20/128/Pet.
- Commodore Amiga
- !UAE
- !UAE emulates an Amiga 500. It requires a Risc PC with 12Mb
to run. !UAE is a port of UAE (Unix Amiga Emulator) for
Unix. The Acorn port was written by Peter Teichmann based
on the original by Bernd Schmidt.
- Get !UAE from the authors web site
- IBM PC
- !PCEm
- This was the PC emulator written by Acorn. It runs at the
speed of a 286 (?) and is no longer available. However
there is a patch to get it working on Risc PC's provided
with the machine.
- !PCPro
- This is the software part of the x86 co-pro card for RiscPC
machines. Both parts can be bought from any Acorn dealer.
- Aleph One Elvis card et-al.
- The hardware solution for pre RISC PC machines.
- !FasterPC
- Written to run PC games better then PCEm. This basically
means that it handles graphics (CGA & VGA) and sound better
and faster than the original. It is available from APDL.
- Game consoles
- DarkNES
- Emulates Coleco, PC Engine, NES plus partial Apple 2 and very
primitive Megadrive.
- That man David
McEwen strikes again.
- MESS
- The Multi-Emulator Super System emulates a number of popular
game consoles and home computers including the Coleco, NES,
Colour Genie, TRS 80 and Sega Megadrive.
- Get it from the
authors web site
- MSX
- !fMSX
- Ported by David McEwen.
- Get it from the authors web site
- Neo Geo Pocket
- NeoPocott
- Runs both Neo Geo Pocket and Neo Geo Pocket Colour games.
- Another David
McEwen effort.
- Nintendo Entertainment System
- ArcNES
- Based on the UNIX XNes emulator this port has been extended
David McEwen.
- Get it from the authors web site
- MadNES
- Also by David McEwen, this is a port of a PC based NES emulator.
- Again, available from the authors web site
- Nintendo Game Boy
- !Gameboy
- Written by Purple Monchich this is a freeware emulator.
- It may be downloaded from the Acorn Gaming site.
- <Another one>
- By Paul Clifford, freeware.
- Get it at the
authors web site
- VGB
- A port of Virtual Game Boy by David McEwen. Apparently it supports
"everything from Colour Gameboy to rumble pads".
- Available from the authors web site
- PC Engine
- HuGo
- Runs most PCEgine games and also PC Engine CD games.
- Available from the
authors web
site.
- PCEngine
- Paul Clifford's PC Engine emulator.
- Available from the
authors web site
- !VPCE
- A port of a UNIX based PC Engine emulator.
- Sega Master System and/or Game Gear
- MGear
- A port fo the MasterGear emulator as !Sega is but this one's
faster.
- Miracle
- A very fast emulator written mostly in assembler by Matthew
Godbolt and Richard Talbot Watkins. This one does the Master
System only.
- Sega
- From the Acorn gaming site
- SMSPlus
- Apparently has excellent sound support although I have not
been able to hear it.
- Sega Megadrive (alias Genesis)
- More emulator work from the firtile fingers of
David McEwen.
- DGen
- Usable speed on a StrongARM.
- Generator
- Slow but development is promised.
- Sinclair ZX81
- Apparently a simulator for this comes as a freebie with the
registered version of !CPC.
- Sinclair ZX Spectrum
- !Spectrum
- A very old Spectrum 48k emulator, also known as Speculator.
Crashes on the Risc PC and is unstable on earlier machines.
It was never released properly, and contains no
documentation.
- !MZX
- A popular freeware Spectrum 48k emulator by Graham Willmott.
Loads .Z80 and .SNA snapshots. Sound only works on old
machines.
- !Speccy
- Commercial emulator from Germany. Rumoured to emulate a
Spectrum 128?
- !Z80Em
- Emulates a Spectrum 48k and Spectrum 128. Intended to
support a wide range of games. Like !6502Em, it is a
commercial product from Warm Silence Software.
- See the WSS web site for
more information
- Super Nintendo Entertainment System
- SNES9X
- SNES emulator with SuperFX support.
- Available from the
authors web site
- SNES9X
- An alternative to the above emulator. Claims to be "more
compatible".
- Does this
man never sleep?
- Does <PC Game> run on the PC card and if so, how well?
- This sort of information can be found at one of the two PC card
game compatability pages:
- Or you could try comp.sys.acorn.extra-cpu for information.
- Some PC games look a bit crummy when run on the PC card. What can
I do about it?
- Well if it's the actual display that is not right then you might
like to try adding these to your monitor definition file. Despite
what their titles say they will improve many DOS based games.
# Doom mode
# 320 x 200 (112Hz)
startmode
mode_name:
x_res:320
y_res:200
pixel_rate:12587
h_timings:42,14,12,320,12,0
v_timings:2,50,0,200,0,30
sync_pol:2
endmode
# Rise of the Triad Mode
# 384 x 200 (111Hz)
startmode
mode_name:
x_res:384
y_res:200
pixel_rate:18881
h_timings:68,0,66,384,66,0
v_timings:2,16,32,200,32,8
sync_pol:2
endmode
- Why am I having trouble with PC sound?
- The answer to this is a little unclear as the author doesn't have a
co-pro card and the asker of the question wasn't very specific.
However one suggestion is to investigate PCSound from R-Comp
Interactive. [See addresses section] This bit of trickery will,
with the aid of a MIDI synthesiser be it hardware or software,
improve PC sound for a number of games.
- So how do I complete Quake then?
- Unless you are absolutely positively stuck then stop reading now.
I don't want to spoil the fun for you... Still here? OK, to
complete Quake look for the floating ball. This is the target for
the teleporter. When you teleport you will end up where this thing
is. So, just wait for the ball to be inside Shub Niggurath (The
big tenticular end of game gardian) and then teleport. You will
telefrag Shub and win the game. It might be possible to win by
whacking the Cuthuloid one enough times with the axe too.
- What the hack is Angband anyway?
- To answer this question I'll quote this brief introduction by the
author of the RISC OS versions:
Angband is a dungeon adventure game, similar to
Dungeons & Dragons in some ways, but with the emphasis on
strategic use of equipment, magic and skills rather than
role-playing and problem solving.
It is (loosely) set in Tolkein's Middle Earth, although some
Variants of the game draw on quite different sources.
Angband is the single most addictive computer game I have ever
played... I barely even look at Tetris these days ;)
- Possibly the first port of call for finding out more should be
Musus Umbra's RISC OS andband site. For general Angband
information including links to the Acorn port why not try
Thangorodrim.
Alternatively Acorn Arcade has som Acorn spacific links in its
Game Support pages.
- Text Adventures
- What is interactive fiction?
- Interactive fiction (IF), or text adventures, are games in which the
player and the computer interact through a textual interface: the player
enters commands and the computer responds by printing text to the
screen, generally what the player can see and what effects the previous
command had.
- The player's input can be a simple command in the format <verb>
<noun>, such as `take sword' or `open door'. Modern games will
also be able to parse quite complex sentences like `take the gold coin
out of the treasure chest and bite it. Then close the chest'.
- Playing interactive fiction, then, is like reading a novel in which you
are the main character.
- How do I play interactive fiction on a RPC/Archimedes?
- Many interactive fictions are available as platform-independent
storyfiles, which are played on an interpreter. There are at least
half a dozen rival formats and, unfortunately, there aren't Acorn ports
of interpreters for every format.
- One of the most popular interactive fiction storyfile formats is the
`Z-machine' format, as used by Infocom and, more recently, the Inform
compiler (see below). An excellent interpreter for games in this format
is Zip 2000. This is a multi-tasking application with many features.
Zip 2000 is shareware (ukp10 registration), but a freeware distribution
is available via anonymous FTP from the IF archives
- If you prefer there is another z-machine interpreter called Frotz. The
big difference between this and Zip 2000 is its front end which some
people prefer. It can be found at the authors web site
- The Hugo engine, HE, is an interpreter of storyfiles generated by the
Hugo compiler (see below). It is currently a single-tasking
application, invoked from the command-line. HE (archived with the Hugo
compiler) is available via anonymous FTP from the IF archives
- The TADS interpreter allows you to play games in the TADS run-time
format. This is also a single-tasking application, identical in
appearance to the DOS version. TADS is available via anonymous FTP from
the IF
archives
- A Level9 interpreter has also been ported to the RPC/Archimedes. This
is used to play games published by Level 9 Computing, such as "Lords of
Time" and "Snowball." It currently runs in a taskwindow on the desktop.
L9 is available via anonymous FTP from the IF archives
- Actual games are available from a number of sources. As mentioned
above, the Infocom games ("Zork," "Hitchhiker's Guide to the Galaxy,"
etc.) can be played with Zip 2000. These games are commercial software,
and are often repackaged by the copyright-holders, Activision. The most
recent collection, "Masterpieces of Infocom," contains all but two of
the games. This may not yet be available in Europe, so the previous
collections, "Lost Treasures of Infocom," (vols. I & II) may be a better
bet. "Zork I" has recently become freeware, and is available from
Activision's Web site
- A growing number of very high quality freeware and shareware games
produced with the Inform authoring system, and playable on Zip 2000, are
available via anonymous FTP from the IF archives
- Hugo games are, currently, less prevalent, but a handful are available
via anonymous FTP from
the IF archives
- A number of TADS games are available via anonymous FTP from the IF archives
- The Level 9 games are probably no longer available to buy anywhere, but
are available from a number of FTP sites. L9 can handle these games in
any format (except not Spectrum Z80 files, these must be converted to
SnapShots). An archive of several Spectrum games (Z80 format, so
convert) is available via anonymous FTP from would you credit it?
- Lastly, there are one or two games available as RISC OS applications.
Some of these are available via anonymous FTP from that funky IF archives site again
- How do I write interactive fiction on a RPC/Archimedes?
- There are a number of publicly available authoring systems for creating
interactive fiction in one of the storyfile formats mentioned above.
- Inform is undoubtedly currently the most popular and ported authoring
system available. It compiles source, written in it's own language
(fully OO and reminiscent of C), to a `Z-machine'-format storyfile.
Inform is available via anonymous FTP from the IF archives
- It has recently come to my attention that there is a very good site
concerning the technicalities of writing adventure games with extra
links at this site
- Hugo is much newer than Inform. The language bears comparison to
Inform, C and BASIC, but much of the (sometimes confusing) punctuation
has been removed, and the whole language optimised for clarity and
ease-of-use. Hugo source compiles to its own format storyfile, which
removes many of the more limiting restrictions of the `Z-machine'
format. Hugo is available via anonymous FTP from the IF archives
- Ooo, interactive fiction sounds like fun! Where can I find out
more?
- There are two newsgroups devoted to interactive fiction. If you
are interested in playing these games, you should
subscribe to
rec.games.int-fiction
- If you want to write interactive fiction you should
subscribe to
rec.arts.int-fiction
- The Interactive Fiction Archive is a huge repository of
interactive fiction games, authoring systems, utilities,
documentation and other related material. It is found at
the IF archives
- Both the
rec.arts.int-fiction FAQ and the
rec.games.int-fiction FAQ are available from the IF archives.
- That's all very well but I like pictures!
- Well now you can have some. Recently a port of Sarien has been
completed. Sarien is an AGI interpreter. It will allow you to
play old (generally pre 1989) Sierra adventures. For instance,
Leisure Suit Larry and the various Quest games. (King's, Space and
Police)
- All you need is the original game and a copy of Sarien, available
from the authors
web site.
- Apparently there is work underway to produce an interpreter which
will play more modern Sierra games. Possibly even more exciting is
the prospect of a SCUMM interpreter. SCUMM is the system used by
Lucas Arts for, among other things, Monkey Island.
- Addresses
- R-Comp Interactive
22, Robert Moffat
High Legh
Knutsford
Cheshire, WA16 6PS
United Kingdom
Tel: 01925 755043
Fax: 01925 757377
E-mail: rci@arsvcs.demon.co.uk
- Superior Software
PO Box 6,
Brigg,
North Lincolnshire, DN20 9NH
Tel: 01652 658585
- Stuart Tyrrell Developments
PO Box 183
OLDHAM, OL2 8FB
Tel: 0845 458 8803
Orange: 0976 255 256 (9am-9pm)
E-mail: info@stdevel.demon.co.uk
WWW: http://www.stdevel.demon.co.uk/